Archive for the ‘Real Games, Real Learning’ Category

Video Games are Great for Kids Recovering from Brain Tumor Operations

Friday, October 16th, 2009

During the time our oldest daughter was recovering from major surgery, one of the few things she could do was play XBox games.  I watched in fascination while she became a better virtual snowboarder from playing SSX TrickyWe had fun playing Fusion Frenzy together.  She fought great fights playing what I thought was a totally inappropriate game – DoA3 (Dead or Alive 3) – for hours on end.

As I am sure many of you have, throughout the years I purchased a lot of children’s software that claimed to have educational value.  Many used popular TV characters as virtual playmates.  None of them held their attention the way the XBox games held my daughter’s attention.  Eventually we had bins filled to the brim with kids computer games and edutainment ready to be sold on eBay.  Meanwhile, my kids had moved onto playing Zelda and Animal Crossing on their GameCube.

As they played on the XBox and GameCube, they got better at whatever virtual skill was thrown at them.  Their self esteem improved because they were able to conquer advanced levels in a video game.  And yes, they relieved frustration by fighting and zapping the “bad things” their characters came across.

I started thinking what an excellent learning framework video games have.  The method of play involved exploration of multiple paths, discovery, trial -and try again!, immediate feedback – and ultimately – success at conquering difficult tasks.  All without an adult or grade judging them.

 

Here’s the challenge I kept thinking about.  My kids will spend hours learning how to plant virtual gardens or snowboard on virtual snow.  By playing video games their self-confidence grew and they got better at problem solving skills. I thought If my kids were learning these skills, so were countless other kids.  Kids who could conquer the difficult challenges they came across in the video games they played.  Yet these kids failed to conquer a reading test required from NCLB (No Child Left Behind) testing.  These kids who were clearly very capable yet did poorly in school because they didn’t learn to read in Kindergarten.

I couldn’t sleep thinking about what the world would be like if all kids shared a lifelong love of reading.  They would be informed.  They would feel empowered.  They would move from a feeling of inadequacy to making a positive impact on our world.

As I became painfully aware during our research project at Microsoft, there is a much stronger business model around Halo 3 than around games that engage kids in learning.  After all, injecting years of research in cognitive psychology on how kids learn to read constrains what a successful game designer can do.  So why bother?  Why bother when it is by far more profitable to design the next Bejeweled?  Or the next killer iPhone game – after all The Moron Test is hilarious – simple and profitable.

The Sabi team bothered because WHAT AN OPPORTUNITY TO IMPACT OUR CHILDREN if our efforts sparked a lifelong love of reading.  After all, team members have shipped many successful video games for the XBox, PlayStation and PC.  Yet what have they done?  They have designed and created two games – ItzaBitza and ItzaZoo – that provide a new way for kids to learn to read.  A way that is not what we would expect.  In the Itza games, reading is a by-product.  This blew me away the first time they walked me through ItzaBitza’s design.  The game design was not about “ok, Johnnie, read this sentence” but rather Johnnie realizing reading is needed to achieve something – like earning a Star by completing a Star challenge.

It is a start. 

        

Video Games Can Get Kids Craving to Read

Saturday, October 10th, 2009

(many thanks to Dr. Diana Sharp for the ideas and words I liberally “borrowed”)

"If we made them read while playing video games," Starkey said, "the scores would be higher."

Noted a school board member from Pasco County, Florida in this article

Learning to read for kids is like climbing a mountain for adults.  It’s exhausting!  Yet most  books early readers have access to are as meaningful to them as counting sand on a beach.  WHAT IF learning to read was more like making cupcakes?  Maybe the recipe is a little hard to get right and sure – there’s a mess to clean up, but kids want to do it because the reward is worth it.

After all, kids (or adults) don’t learn to cook because they really want to be able to measure teaspoons or wash dirty bowls.  They do it because they want to eat!  So what they eat has to make the hard work worth it.   Ever see those cooking classes advertised in the newspaper? They talk about the yummy food you get, not the work you have to do to make it. Here’s one from a paper:

"Seafood tacos, ancho chiles stuffed with beef tenderloin and mushrooms, and brownie tamales with Mexican caramel sauce are all on the menu for Wednesday’s cooking class at the Taco Bus."

Yum!  It doesn’t say, "First we will spend several classes learning to make broth and gruel.  Then you can get to the good stuff later."  So why do we teach kids how to read by giving them things to "eat" that are boring and tasteless?  They need right from the start something to tempt them like brown tamales with Mexican caramel sauce….or cupcakes!

“Read” should not be a four letter word to our kids.  Kids should crave reading.  Imagine not experiencing the thrill that comes with reading a well written book that might change their lives.  Games are already a great way to learn some skills.  But I can think of only one other game besides ItzaBitza and ItzaZooSkatekids Online – that make something as difficult as learning to read fun, inspiring, and boosts a kid’s self-confidence.

One customer wrote me:

We were just sitting here playing the game, and my son is so proud because a few weeks ago when we played, he had to click on many of the words to have them read to him, but this time – he read them all independently.  I almost fell off my chair when he read the word "explode"! :)   He is 5 and has just started K. 

Recall this sentence from the beginning of this post:

"If we made them read while playing video games," Starkey said, "the scores would be higher."

I would change this sentence to better reflect what happens when kids learn to read by video or computer games like ItzaBitza and ItzaZoo:

If kids read while playing video games the scores would be higher.”image

Great games draw the player into wanting to play…I mean learn…no, I truly meant play.  Just as the thought of eating tasty cupcakes draw budding cooks into the kitchen.  We have seen this countless times watching our younger Itza adventurers.  The early reader doesn’t start out reading.  They are having a blast using Living Ink to make their drawings come to life so that whimsical reactions happen between their drawings and their Sketchy.

   

Then all of a sudden, they need to read to win a star.  Or to know what to draw so they can help their Sketchy.  It is at this point the early reader WANTS to make the very hard effort to read.  And we MUST provide the early readers with sentences that they initially struggle with to read, but they WILL SUCCEED.  They WILL feel the power!

They will succeed because of the way we fine tuned the game design so that no child is left behind when it comes to reading sentences. We’ve figured out a way to help children based on years of working with them.  Children will feel the POWER that comes from learning to read because of the approach we took in increasing sentence complexity as an early reader’s skill increases.  We didn’t make this stuff up.  It took years of exploration with a renowned learning science team led by Dr. John Bransford to figure out “the formula.”

Learning to read is hard.   It’s about time we made a game out of it.