Archive for January, 2010

How our Reading Games Level Up a Player’s Reading Skill

Tuesday, January 26th, 2010

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Our games “level up” to three reading levels.  The reading levels were identified by our reading specialist – Dr. Diana Sharp.

A way to support the strengths of beginning readers, and simultaneously prevent frustration, is to offer them text that matches their skill level in terms of how much mental work it takes to translate the print into meaning.We have identified three reading levels of text.Our goal is that children who begin with the skills needed to read Level 1 text will move through the game, gaining the skills and confidence to read at higher levels. Our definitions of these text levels are in the table below:

Key Features

Sentence Forms

Book Forms

Example Trade Books

Level 1

Lots of repeated words and/or phrases, but the text is not completely predictable or “guessable.” Even at this simple level, the text has ties to universal themes that provide interest and resonance.

Very short sentences. Most words one or two syllables.

Example:

Please draw me a house.

Most pages with only one to three lines on the page.

Biscuit, by Alyssa Cappucilli

Tiny the Snow Dog, by Cari Meister

Level 2

More story-like or expository language, without overly obvious repetition.

Longer sentences than at Level 1, but usually only one clause.

Most words still have one or two syllables.

As often as possible, sentences begin with an easy or familiar word, with less familiar and more difficult words placed later in the sentence.

Example: They were looking for wild horses.

Still only one to three short lines per page.

Chester, by Syd Hoff

Level 3

Much larger variety of words. Much more text on the page.

Include interesting multi-syllable words (e.g., “wonderful,” “beautiful.” “underwear”).

Example: Winter may be beautiful, but bed is much better.

Often more than three lines on the page, but lines of text are still short.

Frog and Toad Are Friends, by Arnold Lobel

I’ve seen a few kids grow big grins as they are able to read sentences. It is an amazing feeling! I know this won’t happen to all the kids. But when it does happen, the joy is indescribable. It is our hope that ItzaBitza and ItzaZoo can be a part of a child’s reading choices. A choice that once played, just might provide the motivation for your child to want to read books!

        

Sometimes, A Banana Is Just A House – What’s Unique About our Drawing and Reading Games

Wednesday, January 13th, 2010

Living Ink Teaches Computers how Kids Draw

Written by Margaret Johnson and Ian Lurie

When we started writing this article it turned into a dry, biographical piece: “Developers Thomas Steinke and Duncan knew they faced a challenge…” blah blah blah.That can’t do Sabi Games’ Living Ink technology justice. Instead, let’s put it this way: If SkyNet becomes self-aware, blame Living Ink. ‘Cause we’ve never seen a computer come this close to the kind of contextual thinking normally reserved for us hairless apes. Living Ink drives Sabi Games’ first drawing – meets – reading game, ItzaBitza. In it, children follow instructions written on the screen. They draw shapes, like this:

Living Ink - kids drawing game

Then the game asks questions like “Where’s the door?”, and you answer. That’s all well and good, but what happens if, instead of a house, you draw a banana? “Can you draw a house” OK, we’re not artists – all the better from our perspective – but it’s vaguely banana-shaped.

Living Ink - kids drawing game

“Where’s the door?” we draw our best imitation of a door, which ain’t much:

Living Ink - kids drawing game

And the game immediately turns our door into a door, and our windows into windows, complete with hinges:

Living Ink - kids drawing game

Waitaminute. How the heck did this drawing game know we meant to make a house out of a fruit? And a floppy fruit, at that? That’s the magic of Living Ink. The development team at Sabi Games has cooked up a game engine that actually interprets what you draw in context. So, if the game asks for a house, and you draw a shoe, the game assumes it’s a shoe-shaped house. Many have spent hours trying to fool the game by making the squirrel hole in the wrong part of a tree, or make the wrong part of my drawing turn into the sun. The drawing game even interpreted our sad, sad drawing of a tree, putting apples in the right place:

No joy. Living Ink matched every form of artistic insanity we could come up with. Other games are pretty clever. Crayon Physics is an amazing drawing game, and we’ve put in our share of time making stuff fall, roll, bump and bounce in its unique 2D universe. But it doesn’t actually know that a car is a car. It just knows that the box you drew is on top of two round things, and therefore rolls.

Living Ink goes one better, by actually understanding that a tree drawn with our total lack of artistic ability is nevertheless a tree, and not a toothpick that sneezed too hard!

Ian watched his daughter (six years old) playing ItzaBitza. She’s a good reader but gets bored quickly and often drifts off into some alternate universe reserved for six-year-old girls and their imaginary dogs (named Truffles, in this case). This game keeps her engaged and learning in ways Ian’s never seen before. The game asks for a house. Maybe she draws a house. Maybe she draws a big round thing instead. Then it asks for a door, and she draws a door, which may or may not be door-shaped. But both my daughter and the game ‘get it’ – the real goal is to understand what’s being asked of you, not to draw a house the way 99999 others have drawn it.

In that way, Living Ink and ItzaBitza go where our grammar school teachers never could, by measuring kids’ success not by their ability to faithfully reproduce a typical, generic house, but instead by their ability to interpret direction and think for themselves.

Duncan, Sabi’s Creative Director and Living Ink’s designer, said it best when Ian spoke with him about it: “We experimented with versions where the child could just draw anything and leave it be, but it wasn’t compelling. Children need some goals and rules, but also an opportunity to push back at them.”

This ‘soft’ intelligence means any drawing game driven by Living Ink is doubly compelling. Long after most reading games drive kids away, a Living Ink game keeps their attention. Kids can stretch the rules of the game to the utmost, using their imagination to be silly, creative or both.

If they can get us to stop playing, anyway.

        

Wish we had a Rachel Ray for Learning to Read

Friday, January 8th, 2010

k reading practice Dr. Sharp has been our reading specialist since we all started our passionate journey back at Microsoft to create really fun video games where the byproduct was reading practice and creative thinking.  Besides being a wonderful human being, she has a very deep knowledge and background on young children’s reading.  Dr. Sharp is also an excellent author.  We have learned so much from her that we wanted to share her thoughts with you.    Dr. Sharp’s website is www.dianasharp.com.

Dear Dr. Sharp:

I’m a new first grade teacher, and parents often ask me what they should do to help their child with reading. I tell them “read to and with your child every day” but sometimes they say “I know that… what else?” What should I tell them?

Let’s Recruit Rachel – Kids will LOVE to Read!Rachel_Ray1

Great question. Earlier this week I was in a waiting room and started thumbing through a copy of Every Day with Rachel Ray magazine. And I   thought, “Wow, wouldn’t it be great if we had a Rachel Ray for reading!” I mean, I am one low-skilled cook, but one look at her magazine and I think, “Hey, this is simple, it’s only got five ingredients, takes less than 30 minutes, and looks like fun – I can do that!” There are so many great, easy literacy activities that parents could do with their kids at home, and if we just had a spokesperson like Rachel and a magazine to give out — man, oh, man, we might really have a chance to help all kids become great readers.

We could start a campaign to recruit Rachel. I mean, she’s already got perfect magazine title (Every Day….). Rachel, are you listening? Think Oprah and her book club….you could help make the readers that would read Oprah’s books!

Each Kid is Unique – so must be the topics and methods to motivate reading

In the meantime, tell parents to help you with the number-one underutilized tactic for getting first graders excited about reading:

K reading practice Personalization. You can teach kids letters and sounds and decoding strategies all day long, but in the end, the kids have to be convinced that reading is in their own personal interest and will help them do –or get –or know what they want. Otherwise they won’t put their hearts and minds into the job, and they also won’t comprehend what they’re reading.

Educational researchers are finally starting to get this concept. John Guthrie and his team at the University of Maryland focus extensively on both reading skills and motivation in their program – and it’s working. http://www.cori.umd.edu/research/publications/

A recent study funded by the National Science Foundation found that young readers can understand difficult texts even if their fluency is low. How? They compensate by doing things like re-reading, looking back, figuring out hard words. But – surprise! – the researchers found that “…the willingness to compensate depends on children’s motivation to understand.” http://www.reading.org/Publish.aspx?page=/publications/journals/rt/v60/i6/abstracts/rt-60-6-walczyk.html&mode=redirect

Researcher Rosalie Fink found this principle in adults too — adults who had been once been labeled dyslexic overcame their problem mainly by pursuing a deeply passionate interest through their reading. http://www.reading.org/Publish.aspx?page=/publications/bbv/books/bk682/abstracts/bk682-2-fink.html&mode=redirect

Learning to Read IS HARD

Well, at first grade, when you’re just starting out learning to read, many, many texts are challenging. Many first grade kids, like older dyslexic readers, can find the whole thing overwhelming and bewildering. A high level of personal motivation to understand can make all the difference.

As a teacher who only sees the kids at school, you’re at a disadvantage. If you only knew that image last night Johnny was fascinated by a show on Discovery channel about whales, then you could tell him, “I’ve got the perfect book for you! It’s about a whale – want to read it?” Or if you only knew that Cory’s mom just told him he was going to have a baby sister, you’d know just the book. Instead, without this knowledge you might give Johnny the book about the baby sister, and Cory the book about whales, because both books have the identical “reading level.” The kids will care little about what the text says, and the effectiveness of their reading time will be slashed.

If we can’t get Rachel Ray to help, we can at least try to channel her secret formula. Apparently there’s a Harvard case study of Rachel’s success where she says:

“I want to give the people what they want”

http://blog.seattletimes.nwsource.com/allyoucaneat/2009/01/29/rachael_ray_goes_to_harvard_an.html

Tell parents to help you find out what their kids want ­– to know, to do, or to be – so that you can give it to them…through their reading.image

Video Games for Reading Practice Must Let Kids Explore, Discover, Create

image You’ll see we lived this principle in designing ItzaBitza and ItzaZoo.  We thought deeply about what kids want. We didn’t come up with a game that says, “Here, read this so you can get the answer  right.” We came up with a game that says, “Here, read this so you can make your drawings come to life.” Kids see the difference – you will too.