Archive for 2010

ItzaBitza – Now For Win 7 Folks with Touch Devices

Monday, October 18th, 2010

But before I get to Windows 7…I’m going to indulge in a trip down memory lane. Larry (a person I have not met) sent me an email last week asking me if I remembered participating in a computer show circa 1990′s where I was totally giddy showing Windows 3.0.  Whoa..um..yeah…

Looking bock – those of us who programmed for Windows 2.03 had every reason to be excited.   Until Windows 3.0, it was a total blast learning Windows programming by clinging to Charles Petzold’s written word and then jumping in.  I loved the immediate feedback the computer gave me to whatever I programmed.  It was this immediate feedback loop that gave me my first insight into how software and hardward could have a tremendous effect on learning.   

To us – the changes in Windows 3.0 were amazing…we could use DDE to talk between applications.  Stuff was GUI-ish – I had fun flinging data between an application that gathered some performance numbers and a visualization of the numbers.  I felt like an artist making abstract splats with the performance data.  If only big screens had been available back then, I’m quite sure I could evolved this into a multi-screen art exhibition where the term art performance took on a whole different meaning.

 

 

…geez – what’s with the mullet?  More importantly – Windows technology twenty years later…

 

Windows7Windows – like all of us – has matured.  And like all of us, maintains some fundamentals it was created with.  Something old, yet Windows 7 brings a lot that is definately new.

        

3D Game Engines and Their Potential to Teach

Wednesday, October 13th, 2010

In my previous post, I talked about Borderlands – a great FPS (First Person Shooter) game.  

timezattack 

Games like Borderlands are created using a 3D game engine.  I’ve been able to get over the sadness that came with the cancellation of my favorite TV show – 24 – through the (virtual) blast I’ve had playing First and Third Person Shooters. Now – instead of asking – what would Jack Baur DO? I find myself playing his part…

Similar to Flashcards, First and third Person Shooters are such a skill-and-drill concept.  Except they have the potential to immerse the player (I mean of course learner) with an experience in which their growing knowledge is engaged in foreword progress in the game.  And what is really great about foreword progress in a game is its immediate reward system – which leads to a growing self-confidence as achievements are received and levels are reached.

So, certainly things that need to be memorized through drill are candidates for First and Third Person Shooters– right? 

Exactly.  That brings me to a BIG SHOUT OUT to Big Brainz’s  Timez Attack.  If you have kids who are learning their multiplication tables – this is a game that is worth checking out.  It is basically a 3D Third Person Shooter where your child shoots the answers to multiplication questions that appear on a monster’s chest.  Instead of aiming a weapon, the weapon are the numbers on your PC (or Mac’s) keyboard. 

monster

I first heard of this game when our youngest daughter was in third grade.  She had this most amazing teacher that diligently searched for the best learning software.

 One day our daughter was excitedly  jumping up and down.  Her arms were flailing above her head as she begged us to install Timez Attack.  She had played Timez Attack at school.  What a hoot!  My daughter is playing a Third Person Shooter during school hours….

Before I go on –> Another HUGE SHOUT OUT to the many teachers that have been such positive guides to our children!!!
 
For our daughter, playing Timez Attack was a much better time than grinding through multiplication flashcards.

I don’t see – or even advocate – a game to displace another activity.  Rather – I truly believe that game companies can create awesome games using 3D engines that teachers recommend as just one additional option.

This interactive/direct feedback/rewards system  way to learn seems to me to be a great way to reinforce what is being learned through Flashcards and other methods.  AND self-confidence is being built because of the immediate gratification that comes with conquering a software game.

As we prepare Flashcards for multiplication results or vocabulary words maybe we should ask… Would our kids benefit from first and third person shooters where the skill involved is the entry of important facts?  I say yes.

        

What I’ve Learned from Playing Borderlands

Saturday, October 2nd, 2010

Why Games Should be Added to our School’s Curriculum

Learn to read  

Long after work ends…after I’ve walked our dogs…after I’ve said good night to our children…I sit down and play a game on my PC that is my latest “must play.”  This time around it is a game called  Borderlands.    I’m not very good at this game.  I’ve been playing for at least two weeks and am not close to completion.  In comparison, my co-workers finished the game in one night.  OK, ok – I estimate that each of them have spent an accumulated 20,000 hours (no I’m NOT kidding) playing these type of games.  Me?  Well let’s just say I’m a late (my daughters might say VERY late) bloomer.

Borderlands is a really fun, well done, intense FPS (First Person Shooter).  While I could play with three of my friends, I prefer single player mode.  Besides, I don’t know any middle aged women that would play with me.  Bejeweled, maybe.  A First Person Shooter – nah….

If you are not familiar with FPSs, they are very popular with boys.  So popular that several of our senators have decided nothing good can come from playing these type of games.  In case you’d like to get a better feeling for FPSs, here is a link to the Wikipedia article on FPSs.

Since I started playing Borderlands, I’ve discovered, explored and have become familiar with new territories.  I’ve gone on missions and won achievements.   I’m always on the watch for bad guys, Skags, and Zombies. I’ve figured out how best to manage my inventory of weapons, shields, and healing supplies so that I have at least some chance of winning the next Boss Challenge.  When I finally conquer the Boss, I am excited to share this victory with my family.  Their feedback is a tad disappointing.  My youngest daughter notes that I should grow up.  I guess as a parent I can understand why they think the large amount of time I spend playing Borderlands is wasted.  But then again, this is coming from a kid that won’t miss an episode of Glee.

 What they (and many others) are missing is what a great learning experience I am having.  I’m discovering.  I’m exploring.  I’m learning new skills.  I’m completing tasks.  I’m winning achievements.  I’m organizing my resources.  The feedback is instantaneous.  My new found skills are recognized through leveling.  Yes, I am proud to get to the next level, no matter how funny my co-workers think my accomplishments are since pretty much any teen ager would do better than me in this game.

 My business partners have played these games all their lives.  Tom has been programming games since he was 5.  I find these guys share some common traits.  They are very creative.  They can take a hard challenge – like Living Ink and engaging reading comprehension mechanics for early readers that is our focus in ItzaBitza and ItzaZoo, – and solve them.  They can context switch very quickly.   I believe these traits – creativity, problems solving, context switching – are 21st century skills we all need to fine tune - have been heightened in these guys by playing such intense games.

Sure, the content in Borderlands is not appropriate for younger gamers.  That is why it is rated M (Mature – for 17 and older).  Like any form of entertainment or education, playing has to be monitored to some degree.  But with all that said, I’m impressed with the learning opportunities these games provide.

        

What Will YOU Draw in Your Haunted House?

Tuesday, September 28th, 2010

It’s getting close to Halloween.  The kids are getting their costumes and anticipating that unmatched once a year sugar high.  One of the activities in my house is to play the Haunted House playset in ItzaBitza and see who can make the scariest pumpkins…

        

There are Reading Games and THEN There are the SATs

Sunday, July 11th, 2010

college-board-sat-practice-test
My daughter just finished an academic rights of passage.  She took the SATs.  Or – as I call them – Sad (but necessary) Academic Trauma Test.  Actually, she took the PSAT once, six practice SATs, and then two “the real things.”  Why so many times you ask?  Well, she never practiced free throws and she’s never had to shoot during clutch times.  “It’s like shooting free throws – it isn’t about your IQ, it’s a skill.”  I said so many times that even I got sick of hearing this.  I can’t really blame her when she growled at me, rolled her eyes, ran to her room, and shut her door in an attempt to block my incessant jabbering about what a game all this was.

brigham

I find it uncomfortably odd the the tests were originally termed the Scholastic APTITUDE Test.  The APTITUDE was changed to ASSESSMENT in 1990.  Even more unsettling to me is the background of the originator of the SAT.  The SAT has its roots with a psychologist at Princeton University, Carl Brighamthe leader of the committee that created the original SAT.  In his book, A Study of American Intelligence proclaimed the superiority and inferiority of the various races.  Surprise, Surprise!  Analyzing the data from the Army tests, Brigham came to the conclusion that native born Americans had the highest intelligence out of the groups tested.

The SATs have built an impressive industry.  “SAT practice” (without the quotes) and you get 24,600,000 hits!

Congratulations to those of you who breezed through these tests.  What does that tell us about you?  That you are good at the SAT skills?  Or you truly are better prepared for the workplace and hence should get into a better college?  Most likely a bit of both.  Or maybe neither.  I recall my own tortured time taking them.

levelup
But…WHAT IF…way before kids took the SATs – say back in pre-K, they started accumulating Experience Points?  Very similar to the scores they are familiar with playing video games and as they reached more advanced levels, they earned titles and trophies and acclaim for their mastery?  What if all the other kids new of their domain expertise and sought them out to help them learn whatever it is they have mastered – whether that be interpreting the meaning of poetry or the ability to make sense out of Calculus?

Your turn.  Try an original question from 1926 SAT test:

http://www.pbs.org/wgbh/pages/frontline/shows/sats/where/1926.html

        

ItzaBitza is now Available on the Mac!

Monday, July 5th, 2010
mac-logo

I am totally thrilled to say ItzaBitza – our fantastically fun interactive drawing game in which players “accidentally” learn to read -  is now available for our friends with Macs!  The port to the Mac was done by the amazing folks at Virtual Programming (VP).  They even put up some cool ItzaBitza pics.  The only concern I have with these great folks is the amount of tea they seem to drink.  I mean, given they are located in England – I guess this makes sense.  But here I am, living in Seattle.  Always with a coffee cup by my side.

OK – I must confess.  Sure, I was at Microsoft for 18 years.  I have many Windows machines – almost all Windows 7.  Umm….both my daughters have Macs….and…umm….they really like them….and..umm….playing ItzaBitza on a Mac seems like such a natural experience.  I was giggling all over again as I drew the smallest door I could to see Sketchy shrink really small.  And then went over to the farm play set to put a triangle shaped tire on Sketchy’s tractor so that his ride takes a bizarre bumptity bump to it.

So this is for all you Mac folks who have persistently asked me when ItzaBitza will be available on Macs.  You can get your copy here.

        

Want to Play A REALLY FUN Reading Game? Make an Apple Pie!

Sunday, July 4th, 2010

apple-pie-ck-263456-l

First off, Happy 4th of July! This is a very special day for America. I thank all the troops – past and present – who have allowed our great country to remain the land of the free.  And for the most part coffee drinkers instead of all that tea the British would have us drink

It is also a day where my favorite foods are cooked and baked. Hamburgers, hot dogs….and….and….APPLE PIE!

Reading to get an Early Reader’s Just Desserts

If you have an early reader, why not have a fun reading experience with your child by baking an Apple Pie? It is a great opportunity for your early reader to experience a really fun aspect of reading – you get to make AND THEN EAT desserts. Seems to me there is a lot of intrinsic motivation in making desserts. I bet your child will try very hard to pronounce the words, understand what they are reading (with your help of course and not the help we have in our Itza games when you are not around!)…because of the high value the reward of eating the delicious Apple Pie THAT THEY MADE has.

So grab your favorite Apple Pie recipe and get your early reader engaged in reading so that they may get their just desserts!

For those of you that do not have a favorite Apple Pie recipe, I have included one that I like from the CookingLight.com web site:

Apple Pie

The slurry (a mixture of flour and water that’s whisked together) is the secret to keeping the low-fat crust tender.

Yield: 10 servings (serving size: 1 wedge)

Crust:

2 cups all-purpose flour, divided

6 tablespoons ice water

1 teaspoon cider vinegar

2 tablespoons powdered sugar

1/2 teaspoon salt

7 tablespoons vegetable shortening

Filling:

8 cups thinly sliced peeled Braeburn apples (about 8 medium)

1 tablespoon fresh lemon juice

2/3 cup sugar

3 tablespoons all-purpose flour

1/2 teaspoon ground cinnamon

1/2 teaspoon ground nutmeg

1/8 teaspoon salt

Remaining ingredients:

Cooking spray

1 large egg white, lightly beaten

1 tablespoon sugar

Preheat oven to 450°.

To prepare crust, lightly spoon 2 cups flour into dry measuring cups; level with a knife. Combine 1/2 cup flour, ice water, and vinegar, stirring with a whisk until well blended to form a slurry. Combine remaining 1 1/2 cups flour, powdered sugar, and 1/2 teaspoon salt in a large bowl; cut in shortening with a pastry blender or 2 knives until mixture resembles coarse meal. Add slurry; toss with a fork until flour mixture is moist.

Divide dough in half. Gently press each half into a 4-inch circle on 2 sheets of overlapping heavy-duty plastic wrap; cover with 2 additional sheets of overlapping plastic wrap. Roll 1 dough half, still covered, into a 12-inch circle. Roll other dough half, still covered, into an 11-inch circle. Chill dough 10 minutes or until plastic wrap can be easily removed.

To prepare filling, combine the apples and lemon juice in a large bowl. Combine 2/3 cup sugar, 3 tablespoons flour, cinnamon, nutmeg, and 1/8 teaspoon salt in a small bowl. Sprinkle sugar mixture over apples; toss well to coat.

Remove top 2 sheets of plastic wrap from 12-inch dough circle; fit dough, plastic wrap side up, into a 9-inch deep-dish pie plate coated with cooking spray, allowing dough to extend over edge. Remove remaining plastic wrap. Spoon filling into dough; brush edges of dough lightly with water.

Remove top 2 sheets of plastic wrap from 11-inch dough circle; place, plastic wrap side up, overfilling. Remove remaining plastic wrap. Press edges of dough together. Fold edges under, and flute. Cut 4 (1-inch) slits into top of pastry using a sharp knife. Brush top and edges of pie with egg white; sprinkle with 1 tablespoon sugar.

Place pie on a baking sheet; bake at 450° for 15 minutes. Reduce oven temperature to 350° (do not remove pie from oven), and bake an additional 40 minutes or until golden. Cool on a wire rack.

CALORIES 293 (29% from fat); FAT 9.6g (sat 2.4g,mono 4g,poly 2.5g); IRON 1.4mg; CHOLESTEROL 0.0mg; CALCIUM 10mg; CARBOHYDRATE 50.1g; SODIUM 153mg; PROTEIN 3.3g; FIBER 2.5g

Cooking Light, JULY 2002

        

ISTE 2010 in Denver

Friday, July 2nd, 2010

224

What a fantastic and inspirational event! Thanks to funding from Microsoft, Tom and Duncan were able to design and implement a Multi-Touch version of ItzaBitza’s Home Sweet Home play set for Windows 7’s cool Multi-Touch capabilities.

Designing interaction with Multi Touch in mind is far different than designing for a mouse’s point and click interface. In the mouse version of ItzaBitza, the child draws a cloud with a mouse and then holds down the left mouse button so that rain comes out of the cloud. In the Multi-Touch version, the child uses their finger to draw a cloud, and then squeezes the cloud – as they might a virtual sponge – to get the rain out.

The characters and anything drawn with Living Ink can be made really, really big or really, really small by using two fingers to stretch them. The results are hilarious. I spent two days playing with Multi-Touch ItzaBitza Home Sweet Home play set as I talked with many enthusiastic and inspiring teachers. One man was planning to use Kodu (Microsoft’s kids programming language) within an activity for his high school students since he loves programming. Involving his students in game programming using Kodo is just something above and beyond he has to do yet he wants to share the joy and power he feels when he’s creating software.

It blows me away to think how Kids drawing games can take on a whole new personality! Now kids can have a wonderful time finger painting and exploring virtual objects without us adults having a very messy cleanup job! Kids playing reading games like ItzaBitza and ItzaZoo on touch devices can poke at words and let the words speak for themselves!

There were tons of goodies that I got excited about while walking the exhibit floor.  My favorite was SMART Technology’s  SMART Table interactive learning center.  I got to thinking that we could really change the behavior of how our early readers learn to read through experiences like a collaborative multi-touch version of ItzaBitza!

        

Go on a Reading Adventure with your Child

Sunday, May 2nd, 2010

Here’s a reading activity for you and your child to enjoy.  We start a Sketchy Adventure for the two of you.  What ending do you two imagine?

Sketchy’s Adventure #2

One day, Sketchy went to a parade but could not see above the crowd.

1

So she drew an elephant to sit on,

2

which worked very well,  until…

the elephant saw a mouse and began to panic.

Sketchy did not want anyone to get hurt by the elephant’s feet.

3

So she quickly drew the elephant some wings,

4

which worked very well, until…

it was time to come down.

The elephant, who had never flown before, did not know how to fly down.

So they flew on and on until they came to the top of a mountain,

5

where they could land.

The mountain was covered in snow,  which hurt the elephant’s feet.

6

So Sketchy drew a giant sled,

7

which worked very well,

until…
The rest is up to your imagination!  I hope you share what you come up with!

Sketchy’s Adventure #2

One day, Sketchy went to a parade but could not see above the crowd.

So she drew an elephant to sit on,

which worked very well,  until…

the elephant saw a mouse and began to panic.

Sketchy did not want anyone to get hurt by the elephant’s feet.

So she quickly drew the elephant some wings,

which worked very well, until…

it was time to come down.

The elephant, who had never flown before, did not know how to fly down.

So they flew on and on until they came to the top of a mountain,

where they could land.

The mountain was covered in snow,  which hurt the elephant’s feet.

So Sketchy drew a giant sled,

which worked very well,

until…
The rest is up to your imagination!  I hope you share what you come up with!

        

The Fun to Work Ratio

Sunday, April 25th, 2010

How many of us take an escalator to the next floor when we had the equal opportunity to take the stairs?  The way things are today – the answer is obvious and unfortunate – the escalator.

Do the Hearty Thing – Choose the Stairs

BUT what if we had folks like those at  TheFunTheory rethink the experience of walking up stairs as shown in this video….

 

Hey You – Pick up Your Trash

In this example, these incredibly creative folks rethink collecting trash…

 

Open Your World – Learn to Read

Our passion is to rethink reading practice through games like ItzaBitza and ItzaZoo. We see it as a dastardly sneaky way to entice children into the hard work of reading, because it’s just so darn fun. It gradually expands what it asks kids to read, and it always makes it easy to get help. It’s another pathway into reading that’s outside the book. And it might be just what your son needs to get over his aversion to sentences, build confidence, and become a better reader..